motherlode | 50,000 simoleans |
letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood. |
vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
clear | Clears all cheat codes on the screen, but codes are still in effect. |
exit | closes cheat window |
vsync off | decreases game performance but increases graphics |
boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
expand | expands or contracts cheat window |
kaching | get 1000 cash |
boolProp testingcheatsenabled true/false | if set to true ALL other cheats work. |
boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
vsync on | increases game performance but lowers graphics |
bugJarTimeDecay off | Keeps Firefiles alive forever. To deactivate the cheat, type "on" intead of "off" in the same cheat |
autopatch (on/off) | lets you know if theres a patch |
help -all | list cheats |
filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
StretchSkeleton | makes your sims larger or smaller |
moveobjects (on/off) | moves objects and deletes you couldnt before |
TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
boolprop displayNeighborhoodProps (True/False) | Set to false to remove props like rocks and towers from neighborhood |
boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
aging off | turn off aging |
aging on | turn on aging |
faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
boolProp enablePostProcessing false | Turns Postprocessing off. |
boolProp enablePostProcessing true | Turns Postprocessing on. |
boolprop allow45degreeangleofrotation true | Use your , & . keys to rotate the objects. It allows you to put objects on angles |
intProp maxNumOfVisitingSims 8 | You can invite more people to your parties. |
boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
social_debug | You can tell what social reaction will happen before you do it |