| boolprop displayNeighborhoodProps (True/False) | (True/False) Set to false to remove props like rocks and towers from neighborhood |
| kaching | $1,000 |
| motherlode | $50,000 |
| boolProp TestingCheatsEnabled true | (This cheat is case sensitive) Once the cheat has been entered, hold down shift and left click on any Sim or object. You'll get new options. |
| letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| aspirationPoints # | Adds the selected number of aspiration points to the total of the selected sim. |
| boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
| move_objects on | Allows you to move and delete things you couldn't before, including your Sims. |
| deleteAllCharacters | At neighborhood view only, removes every Sim from the neighborhood |
| vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| Plumbbobtoggle [on/off] | Can make the overhead plumbob invisible. Ideal for machinimas or if you don't like them period |
| Sethour # | Change Time (# is a number from 0-23) |
| aspirationLevel (0-5) | Changes aspiration level. 0 = lowest rung; 5 = platinum aspiration. |
| RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
| clear | Clears all cheat codes on the screen, but codes are still in effect. |
| exit | closes cheat window |
| boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
| addneighbortofamilycheat [on/off] | If turned on, you can add NPC's to the current household by Shift+Left-clicking on the NPC.* |
| boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
| vsync (on/off) | increases game performance but lowers graphics |
| autopatch (on/off) | lets you know if theres a patch |
| help -all | list cheats |
| slowMotion # | Make you set the game speed. (# = 0 to 8, 0 is normal) |
| filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| StretchSkeleton | makes your sims larger or smaller |
| TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
| slowmotion | Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
| boolprop objectShadows (True/False) | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) | Set to false to remove roads from neighborhood |
| boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
| maxMotives | Sets all needs for every sim on the lot to full. |
| bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp simShadows (True/False) | Toggle shadows on/off for Sims |
| lockAspiration (on/off) | Toggles aspiration decay on or off. |
| motiveDecay (on/off) | Toggles motive decay on or off. |
| aging off | turns aging off |
| aging on | turns aging on again |
| faceBlendLimits (on/off) | turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| boolProp enablePostProcessing false | Turns Postprocessing off. |
| boolProp enablePostProcessing true | Turns Postprocessing on. |
| boolProp TestingCheatsEnabled false | Turns previous cheat and it's effects off. |
| move_objects off | Turns previous cheat and it's effects off. |
| forcetwins | Using this cheat on a pregnant sim, this will change the pregnancy into a twin birth |
| intProp maxNumOfVisitingSims # | You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
| social_debug | You can tell what social reaction will happen before you do it |